•
Parallel projections:
–
no
shortening due to distance
–
several
kinds, depending on orientation:
•
isometric,
cavalier,…
•
Perspective projections:
–
shortening
of objects in the distance
–
several
kind, depending on orientation:
•
one,
two, three vanishing points
Parallel
Projection Matrix
•
Parallel
projection onto z=0 plane:
x’=x,
y’=y, w’=w
Matrix
for this projection:
Perspective
Projection Matrix
Projection
onto plane z=0, with center of projection at z=-d:
Perspective
projections pros and cons:
Size varies inversely with distance - looks
realistic – Distance and angles are not (in general) preserved – Parallel lines
do not (in general) remain parallel
Parallel projection pros and
cons:
Less realistic looking + Good for exact
measurements + Parallel lines remain parallel – Angles not (in general)
preserved
Parallel
projections
For parallel
projections, we specify a direction of projection (DOP) instead of a COP.
There are two types of parallel projections: w Orthographic projection — DOP
perpendicular to PP w Oblique projection — DOP not perpendicular to PP There
are two especially useful kinds of oblique projections: w Cavalier projection •
DOP makes 45° angle with PP • Does not foreshorten lines perpendicular to PP w
Cabinet projection • DOP makes 63.4° angle with PP • Fore shortens lines
perpendicular to PP by one half
Perspective projections
Perspective in
the graphic arts is an approximate representation, on a
flat surface (such as paper), of an image as it is seen by the eye. The two
most characteristic features of perspective are that objects are smaller as
their distance from the observer increases; and that they are foreshortened,
meaning that an object's dimensions along the line of sight are shorter than
its dimensions across the line of sight
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