1. What is meant by Rendering?
In 3D graphics rendering means the calculation of the final image from the scene that includes models, textures, lights, special effects and cameras. The final image will be 2D image made of pixels. Utilizing materials, lighting techniques, and renderer’s settings one can render multitude of different images from a single 3D scene.
2. Types of Rendering?
Realistic rendering Clay Rendering Wire Rendering
3. Purpose of Wire Rendering.
The purpose of wire rendering is to reveal the polygon structure of the model. Wire rendering displays only edges of the polygons. Wire render and clay render are often combined.
4. Write the syntax of smooth shading.
Syntax:
glshadeModel(GL_smooth);
It calculates the color at each vertex.
It produces much better image.
It computes during scan conversion.
5. List out the drawbacks of shadow mapping.
• Aliasing especially when using small shadow maps.
• The scene geometry must be rendered once per light inorder to generate the shadow map for a spot light.