Illumination
Models & Surface-Rendering Methods
•
Illumination
model or a lighting
model is the model for
calculating light intensity at a single surface point.
•
Surface
rendering
is a procedure
for applying a lighting model to obtain pixel intensities for all the projected
surface positions in a scene.
Given
the parameters:
•
the
optical properties of surfaces (opaque/transparent, shiny/dull,
surface-texture);
•
the
relative positions of the surfaces in a scene;
•
the color and positions of the light sources;
•
the
position and orientation of the viewing plane.
Illumination
models calculate the intensity projected from a particular surface point in a
specified viewing direction.
•
Basic
Illumination Models
Ambient Light
Diffuse Reflection
Specular Reflection & Phong Model
Combine Diffuse & Specular Reflections
with Multiple Light Sources
•
When
we view an opaque nonluminous object, we see reflected light from the surfaces
of the object.
•
The
total reflected light is the sum of the contributions from light sources
and other reflecting surfaces in the scene.
•
Light
sources = light-emitting sources.
•
Reflecting
surfaces = light-reflecting sources.
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