1.What
is animation? (AU NOV/DEC 2011)
Computer
animation generally refers to any time sequence of visual changes in a scene.
In addition to changing object positions with translations or rotations, a
computer generated animation could display time variations in object size,
color, transparency or surface texture. Animations often transition from one object
shape to another.
2.Mention
the steps in animation sequence.
Storyboard
layout, Object definitions, Key-frame specifications, Generation of in-between
frame.
3.
Explain about frame-by-frame animation.
Frame-by-frame
animation, each frame of the scene is separately generated and stored. Later
the frame scan be recorded on film or they can be consecutively displayed in
“real time playback” mode.
4.Define
key frames. (AU NOV/DEC 2011)
A key frame is a detailed drawing
of the scene at a certain time in the animation sequence. Within each key frame,
each object is positioned according to the time for that frame. Some key frames
are chosen at extreme positions in action; others are spaced so that the time
interval between key frames is not too great. More key frames are specified for
intricate motions than for simple, slowly varying motions.
5.What
are in between frames?
In-betweens
are the intermediate frames between the key frames. The number of in-betweens
needed is determined by the media to be used to display the animation. Film
requires 24 frames per second and graphics terminals are refreshed at the rate
of 30 to 60 frames per second.
6.Mention
the different types of animation. (AU MAY/JUNE 2012 IT)
The
different types of animation are:
Ø
Raster
animation
·
Raster
operations: generate real-time animation in limited applications using raster
operations.
·
Color-table
transformations: animate objects along 2D motion paths
Ø
Key-frame
system: specialized animation languages designed to generate the in-between
frames
from
user specified key frames.
Ø
Parameterized
systems: allow object motion characteristics to be specified as part of the
object definitions. The adjustable parameter control such as object
characteristics as degrees of freedom, motion limitations and allowable shape
changes.
Ø
Scripting
systems: allow object specifications and animation sequences to be defined with
a user input script.
7.What
are key frame systems? (AU NOV/DEC 2012)
Key-frame
systems are specialized animation languages designed to generate the in-between
frames from user specified key frames. Each object in the scene is defined as a
set of rigid bodies connected at the joints and with a limited number of
degrees of freedom. In-between frames are generated from the specification of
two or more fey frames. Motion paths can be given by kinematic description as a
set of spline curves or physically based by specifying the forces acting on the
objects to be animated.
8.What
is Morphing?
Transformation
of object shape from one form to another is called morphing.
9.What
are fractals? (AU NOV/DEC 2011, MAY/JUNE 2012 IT & MAY/JUNE 2012)
Fractals
are those which have the property of a shape that has the same degree of
roughness no matter how much it is magnified. A fractal appears “the same” at
every scale. No matter how much one enlarges a picture of the curve, it has the
same level of detail.
10.Define
self-similar. Mention the types of self-similar.
Most
of the curves and pictures have a particularly important property: they are
self-similar. This means that they appear “the same” at every scale. No matter
how much one enlarges a picture of the curve, it has the same level of detail. The
types are: exactly self-similar and statistically self-similar.
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