Tuesday, October 21, 2014

OS -Scheduling Strategies

1. Explain the popular multiprocessor thread-scheduling strategies.
  1. Load Sharing: Processes are not assigned to a particular processor. A global queue of threads is maintained. Each processor, when idle, selects a thread from this queue. Note that load balancing refers to a scheme where work is allocated to processors on a more permanent basis.
  2. Gang Scheduling: A set of related threads is scheduled to run on a set of processors at the same time, on a 1-to-1 basis. Closely related threads / processes may be scheduled this way to reduce synchronization blocking, and minimize process switching. Group scheduling predated this strategy.
  3. Dedicated processor assignment: Provides implicit scheduling defined by assignment of threads to processors. For the duration of program execution, each program is allocated a set of processors equal in number to the number of threads in the program. Processors are chosen from the available pool.
  4. Dynamic scheduling: The number of thread in a program can be altered during the course of execution.
2. When does the condition 'rendezvous' arise?
In message passing, it is the condition in which, both, the sender and receiver are blocked until the message is delivered.
3. What is a trap and trapdoor?
Trapdoor is a secret undocumented entry point into a program used to grant access without normal methods of access authentication. A trap is a software interrupt, usually the result of an error condition.

4. What are local and global page replacements?
Local replacement means that an incoming page is brought in only to the relevant process address space. Global replacement policy allows any page frame from any process to be replaced. The latter is applicable to variable partitions model only.
5. Define latency, transfer and seek time with respect to disk I/O.
Seek time is the time required to move the disk arm to the required track. Rotational delay or latency is the time it takes for the beginning of the required sector to reach the head. Sum of seek time (if any) and latency is the access time. Time taken to actually transfer a span of data is transfer time.

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