Saturday, January 11, 2014

Adversarial Search
We will set up a framework for formulating a multi-person game as a search problem.
We will consider games in which the players alternate making moves and try respectively
to maximize and minimize a scoring function (also called utility function). To simplify
things a bit, we will only consider games with the following two properties:
• Two player - we do not deal with coalitions, etc.
• Zero sum - one player's win is the other's loss; there are no cooperative victories

We also consider only perfect information games.
Game Trees
The above category of games can be represented as a tree where the nodes represent the
current state of the game and the arcs represent the moves.
The game tree consists of all possible moves for the current players starting at the root and all possible moves for the next player as the children of these nodes, and so forth, as far into the future of the game as desired. Each individual move by one player is called a "ply". The leaves of the game tree represent terminal positions as one where the outcome of the game is clear (a win, a loss, a draw, a payoff).
Each terminal position has a score. High scores are good for one
of the player, called the MAX player. The other player, called MIN player, tries to
minimize the score. For example, we may associate 1 with a win, 0 with a draw and -1
with a loss for MAX.
Example : Game of Tic-Tac-Toe

Optimal decision in games
N queens
Goal: Put n chess-game queens on an n x n board, with no two queens on the same row,
column, or diagonal.
Example:
Chess board reconfigurations
Here, goal state is initially unknown but is specified by constraints that it must satisfy
Hill climbing (or gradient ascent/descent)
Iteratively maximize “value” of current state, by replacing it by successor state that has
highest value, as long as possible.
Note: minimizing a “value” function v(n) is equivalent to maximizing –v(n),
thus both notions are used interchangeably.
Hill climbing – example
Complete state formulation for 8 queens
Successor function: move a single queen to another square in the same column
Cost: number of pairs that are attacking each other.

Minimization problem

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