Wednesday, July 15, 2015

Wireless Markup Language (WML)

WML follows deck and card metaphor

WML document consists of many cards, cards are grouped to decks

a deck is similar to an HTML page, unit of content transmission

WML describes only intent of interaction in an abstract manner

presentation depends on device capabilities

Features

text and images

user interaction

navigation

context management

WML – example

<WML>

<CARD>

<DO TYPE="ACCEPT">

<GO URL="#card_two"/>

This is a simple first card!

On the next you can choose ...

</CARD>

<CARD NAME="card_two">

... your favorite pizza:

<SELECT KEY="PIZZA">

<OPTION VALUE=”M”>Margherita</OPTION>

<OPTION VALUE=”F”>Funghi</OPTION>

<OPTION VALUE=”V”>Vulcano</OPTION>

</SELECT>

</CARD>

</WML>

</DO>

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